That is to create content that fits Skyrim rather than contradicting it. I (Viltuska) am trying to apply my modding philosophy on this one as good as I can. Nothing game breaking, just looks stupid. Sometimes the Skeevers start "jumping around" in narrow walkways. Or type in "coc ssewersMRKpit" to the console. Just ~ + TCL up until you get back to the auto-load door or reload a save above the pit and leap again. The pit exit to the Pit of Bzarhk does not always work (should work 90% time though).
#SKYRIM SAVE CLEANER SE INSTALL#
So install main file first, then put the altered esp replacing the other. With the patched esp from additional files download. If you use the Capital Whiterun Expansion mod you'll want to overwrite the esp from the main file (High poly NPCs is made by katattax and published under Cathedral License.)
![skyrim save cleaner se skyrim save cleaner se](https://robots.net/wp-content/uploads/2021/12/how-to-install-skyrim-mods-600x272.jpg)
To make the NPC high poly add the high poly file, normal install too. Normal installation of the main file via a your mod manager. This mod also includes 4 custom weapons and some unique books. Markarth Sewers, which is the smallest one, has one exit into Left-Hand Mine. Whiterun has three main exits outside the town walls. Windhelm has also two main exits and connections to other dungeons.
![skyrim save cleaner se skyrim save cleaner se](https://wrye-bash.github.io/bash/images/readme/ini-edits-1.png)
The Solitude system has three exits to the outskirts of the city and several others into dungeons and other buildings. The mod adds accessible sewer systems to the town of Solitude, Whiterun, Windhelm and Markarth plus small sewage tunnels to Fort Sungard and Greenwall. I always loved that mod, glad to provide it to you too. This is not my mod, I just distribute it by open permissions granted.